Stalker Call Of Pripyat Gamedata Folder Icons

  
Stalker Call Of Pripyat Gamedata Folder Icons Average ratng: 5,5/10 9221votes

Original Weapons Renewal is a mod for S.T.A.L.K.E.R.: Call of Pripyat. Simply put 'gamedata' folder in COP main directory. Call of Pripyat - Walkthrough/guide.

Stalker Call Of Pripyat Gamedata Folder IconsStalker Call Of Pripyat Gamedata Folder Icons

Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R.: Call of Pripyat created by TeamEPIC. The superb Dynamic Hud mod created by Smurth for S.T.A.L.K.E.R. Call of Pripyat, is now compatible with Call of Chernobyl, and optionally Arsenal Overhaul, STCoP, OWR and/or Outfit Addon. The goal of this addon is immersion: - No more intrusive HUD (see the 'optional' folder for seven variants). - Breathing sounds: you will hear the actor breathing differently according to the kind of situation. - Dynamic visual breath effect. - Bleeding screen edge indicators.

- Radiation sound indicators and little visual effects on high radiation levels. - Automatically remove gasmask and/or hide weapon on the usage of medkits, bandage, food, vodka and drugs. - Optional 3D animations when you plant and detonate a C4 charge, use the consumables, loot mutants and also when you get hurt severely. - Optional weapon overheating effects causing a weapon condition to temporarily decrease as the weapon heats up, including a smoke effect if your weapon gets really hot. - Optional weapon's recoil effects. DON'T GET INTO THE ZONE WITHOUT IT!;-) Version 3.2.2 is out!

What is new in the version: - Restructured: C-4 is no longer default. Old saves using c-4 must add the c-4 option to work.

(this feature is not available when playing with STCoP or OWR due to an incompatibility) Special features: 1- Dynamic Hud + animations options integrated into the 'Game' menu of Call of Chernobyl, making it perfect to configure the addon in-game. 2- Outstanding 3D animations when you use medkits, bandage, anti-radiation drug, energy drink, hercules, vodka, bread, diet sausage, tourist's breakfast, drug pills, edible mutant parts, loot mutants, plant and detonate C4 charges and also when you get hurt severely.

Note: To enjoy 3D animations, make sure that you have selected 'full' under 'Consumable Animations' option and don't abuse of effects to avoid overlapping when using several items at the same time. 3- Enhanced shot effects, simulating more realistically the recoil of your weapon, selectable (on/off) in the 'Game' menu. 4- Weapon overheating effects causing a weapon condition to temporarily decrease as the weapon heats up, also selectable (on/off and the optional HUD bar) in the 'Game' menu and including a smoke effect if your weapon gets really hot.

5- Dynamic breath effect that depends not only from stamina but also from your helmet's condition (a highly damaged helmet will not present it, simply fix it to have the effect back). Install instructions: Copy all the content of 'Install Files - Copy ALL the content into CoC dir' folder of this addon into CoC dir (if you want to play with AO, STCoP, OWR and/or OA, they must be already installed, what means that the Dynamic Hud mod has to be installed on top of the other mods) and overwrite files when asked. Apply the compatibility patch corresponding to the weapon/outfit addons of your choice (please check the options below). Check the 'optional_hud_and_npc' folder of this mod for extra HUD (please check below the preview of all HUDs) and NPC spot options, a patch that will turn the helmet textures off (you will get 'everything', sounds, animations, effects, HUD, etc., except the helmet textures), and also a patch to revert back to the default 'helmet textures on'.

All optional HUDs feature dynamic bleeding effects, including the 'Regular', 'Autumn Aurora 2 styled' and 'Small HUD Lite' ones. Check the 'optional_conserva_animation_AO_ONLY!' Folder of this mod for an optional animation to the tourist's breakfast, exclusive to Arsenal Overhaul users (it is NOT compatible with other weapon mods), and also a patch to revert back to the previous animation. IMPORTANT: a) If you want to play only with Arsenal Overhaul, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/AO_Compatibility_Patch).

B) If you want to play with Arsenal Overhaul + Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/AO_+_OA_Compatibility_Patch). C) If you want to play only with STCoP, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/STCoP_Compatibility_Patch). D) If you want to play with STCoP + Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/STCoP_+OA_Compatibility_Patch). E) If you want to play only with OWR, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/OWR_Compatibility_Patch). F) If you want to play with OWR + Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/OWR_+_AO_Compatibility_Patch). G) If you want to play only with Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s.7z file (patches_compatibility/Vanilla_+_OA_Compatibility_Patch).

H) The 3D animations were adjusted using a FOV of 75° (16:9 widescreen, 1920x1080). Please report back if you find a bug. Preview of the HUD options: No HUD (default) Only ammo Ammo and magazine Ammo, health and stamina bars Regular (light) Minimap on (can be activated with any of the above options) Autumn Aurora 2 styled Small HUD Lite Recommended addons: Autumnal Winds - Arsenal Overhaul Step Sounds - Old Version - Call of Chernobyl 5.1 Surround Sound - Low Crouch & Prone for CoC - Credits: Smurth and other modders that have created the original CoP version (please check the original readme file below, from the CoP version), I have only adapted the mod for Call of Chernobyl under permission from Smurth. Strelok200, Denis2000 and Johann for all the amazing 3D animations, including models and textures. Nuor for creating from scratch and rewriting scripts, integrating whatever was necessary to CoC ambient, and for the Weapon Heating mod. Loner1 for the 'Small HUD Lite' and, with the creators of Autumn Aurora 2, for the 'Autumn Aurora 2 styled' HUD. Rulix for the dynamic breath effect, created for Clear Sky.

Alundaio for all help and most specially for inserting the SetTextureColor function in CoC engine, what made the dynamic breath effect possible, and for the outstanding script and.anm files that allowed the 'mutant harvesting' animation. Team Epic for making simply the best mod ever. Change log: v3.2.2.8 - fix animation crash on death with azazeal mode.

V3.2.2.7 - even more fixes for enhanced_animations.script. V3.2.2.6 - more fixes for enhanced_animations.script.

- put nbc suit back in actor.ltx for OA compatibilty patch. V3. Turbo Pascal Befehle Pdf File. 2.2.5 - fix for enhanced_animations.script v3.2.2.4 - added OA compatibility patch back.

V3.2.2.3 - added compatibility meshes back. V3.2.2.1 -further restructuring to remove redundant files. - cleaned up enhanced_animations.script to avoid no animation showing (Also uploaded alternate version). V3.2.2 - restructured base game so it no longer includes c-4 explosive use option to add c-4 v3.2.0.1 - small changes to wpn_effects.script may help with cpu usage. - change no_explo option to include 5 different gamedata options to remove c-4 variant - updated STCop variants to not spawn c-4. V3.2.0 - more smoke location adjustment. - fix heat progress bar not removed when switch to cool weapon.

V3.1.9 - adjust weapon smoke location - removed now redundant particle.xr, smoke particles included in Coc 1.4.19+ -removed redundant Stcop particles.xr, particlles included in coc 1.4.19.1+ v3.1.7.0 - Fixed unnecessary stash spawn. -updated for scripts for 1.4.17+ compatibility v3.1.5 - Fixed the possibility that items related to the animations could randomly appear in stashes. V3.1.4 - Fixed the 'crazy' icon spawning in the inventory while some animations are active. - Included mask overlays for the blue and white versions of the ecologist outfit (OA). - Fixed the 'tracers' option in the 'Game' menu of the game.

V3.1.3 - Fixed the infinite spawning binocs when consuming an item whitout a weapon in the slot. V3.1.2 - Added compatibility with Outfit Addon 1.4.1. V3.1.1 - Added full compatibility with STCoP v4 (trader files and icons). V3.1 - Added compatibility with CoC 1.4.15. - Fixed icons related to Outfit Addon. V3.0 - Added the C4 explosive charge feature, including 3D animations. V2.9.2 - Helmets without a gas mask will not be removed while eating, drinking or taking pills.

- Fixed an issue with the blur effect when removing the helmet. V2.9.1 - Fixed an issue when starting a new game. V2.9 - Fixed the mask overlay of the 'helm_hardhat'. V2.8 - Added support for Outfit Addon v1.4. V2.7 - Fixed the mask overlay for the heavy seva outfit.

- Fixed the 3D animation when harvesting the burer. V2.6 - Fixed the mask overlay for 'helm_respirator_2' and 'helm_protective'. - The visual breath effect was eliminated when using 'helm_hardhat'. - Updated the script version in the optional folders 'Helmet_Textures_on' and 'Helmet_Textures_off'. - Added a new particles.xr to the STCoP compatibility patch folder. V2.5 - Added the 'mutant harvesting' 3D animation. - Added the dynamic breath effect.

- Fixed the 'no sound' effect for actor's heavy breath when using a helmet. S creenshots. __________________________________________________________ HUD Reworked and Extras 2.0 Smurth, 2012 This mod is a remake of the original 'DynamicHUD' by Rulix. It also contains a modified version of 'DynamicHelmets' by Mechanic, Shoker, and Antnigm. Except the hit_effect() and shoot_effect() functions which contains only minor modifications, everything has been written from scratch. The textures used for the helmets/gasmask are based on the work of FlyingDebris. Since some people had crashes when trying to merge this mod with Atmosfear3, I've decided to release it as well.

IMPORTANT: The mod has been developped and tested on 16/9 screen only, and the 4/3 version of some files are just copies of the 16/9 ones. Feel free to adapt their 16/9 counterpart for 4/3 screen and contact me to see your name added to the credit list:) Features: - no more intrusive HUD; only ammunition type is shown (see 'optional' folder for variants) - breathing sounds: you will hear the actor breathing in different kind of situations; when he wear a gasmask, when he's running, when he's getting hit hard, and, of course, at low stamina levels. I've tried to make the breathing as natural as possible, including variation of its speed/volume. - bleeding screen edge indicators. - radiation sound indicators and little visual effects on high radiation levels. - automaticaly hide weapon and/or remove gasmask on some item usage, plus other special effects (see below) - basic medkit usage incapacitates the actor for about 10s.

This is to show you how you can play with item using effects, but don't abuse of effects to avoid overlapping when using several item at the same time. - Weapon's recoil effects. Notes for modders/scripters: The actor_effects_data.script file contains three tables: - 'options' which let you tweak the helmet/breath part. - 'wpn_fx' containing data used by the recoil effects. - 'item_fx' containing sequences of action 'played' on item usage. The 'wpn_fx' table is still a work in progress but you should be aware that the total recoil amount depends on: - the ratio (installed cam_dispersion upgrades) / (weapon cam_dispersion) Note: the upgrade must have the 'prop_recoil' property and define the 'cam_dispersion' value.

- the 'impair' ammo coef. - the player aiming or not. See 'k_aim' at the begining of the wpn_fx table.

IF YOU WANT TO DISABLE THE SHOOT EFFECT, JUST COMMENT OUT THE CALL TO 'ammo_check()' IN THE 'update()' FUNCTION (LINE 34) OF 'scripts actor_effects.script'. I highly recommend to use actor_effects.use_weapon(0) and actor_effects.use_weapon(1) instead of db.actor:hide_weapon() and db.actor:restore_weapon(), respectively. Credits: Cromm Cruac FlyingDebris Mechanic, Shoker, Antnigm Rulix Thanks: Thanks to jketiynu, trojanuch and MacBradley for their feedback, to Xavier De La Obra for his Voron Mod and special thanks to Alundaio who gave me some bright advices about the scripting thing. Had a CTD when trying to open a stash chest which I suspect is originating from this mod.

This was the error: FATAL ERROR [error]Expression: [error]Function: CModelPool::Instance_Load [error]File:. XrRender ModelPool.cpp [error]Line: 117 [error]Description: fatal error [error]Arguments: Can't find model file 'dynamics item item_batonchik.ogf'.

Now, from what I gathered, 'batonchik' would be a mesh for a chocolate, an edible item which I don't think is in vanilla CoC or in any of my other mods (AO3 and Outfit Addon), yet, after digging around, I noticed that the enhanced-animations.script does mention this item, among others. It's at line 30. I also never had this error in many hours played, only a short while after installing this mod do I suddenly get it. Are you going to make the item addon patch compatible with the outfit addon patch by chance? I actually just made my own trade files for them via winmerge so all the items show up, though there still needs to be an updated equipment ui icon thing made I believe seeing as some of my icons are messed up. I'm going to look further into that later on, but I thought it might be a good idea to ask first if you're doing it so I can wait for your update. I've really liked what you've done with the mod, especially that new weapon over heating function.

You and all who have helped have done a great job so thank you. Also not that it's super important but I know there was a way to alter the lines on how fast the mask huds would change from durability loss in Misery, so I assume the same can be done for this mod in a similar fashion? It might even be an interesting option to have in the menu or in the optionals.

Keygen Fm 2014 Best. I often find after one swarm of tushkano's (or a singular dog or cat) that my mask already has a crack in it, while only suffering a few bites or a scratch. Thanks again for all your work. See I actually was messing around with that a bit last night instead of going to sleep like normal person. I did in fact fix some icons though I believe I'm going to need to try again as some were still not properly getting their coordinates.

Which ltx file would I have to go into to manually switch the coordinates? I'm going to try it once more without doing that and hopefully it will auto apply as you are stating but if not I'll delve a bit deeper, I already did all the other stuff so I might as well. Once I get that last bit done I'll gladly give it to you as well Thales if you want it to be merged with your patch.

Original Weapons Renewal is a mod for S.T.A.L.K.E.R.: Call of Pripyat, creted. It replaces all vanilla weapons in the game with high quality, mirrored weapons, and adds 35 new weapons. How to install: To unpack archives use 7-zip. After unpacking: 1.

Simply put 'gamedata' folder in COP main directory. Choose from 'options scopes' folder suitable option (DX10 means DX10/DX11), get 'gamedata' folder from it and put it in COP main directory (overwrite everything) 4. (optionally) if you use FOV75 get 'gamedata' folder from 'options patch_fov75' folder and put it in COP main directory (overwrite everything) 5.

(optionally) if you have problems with performance, try half res textures - get 'gamedata' folder from 'half_size_textures' folder put it in COP main directory (overwrite everything) 6. Choose your language and copy 'gamedata' folder from choosen language folder to COP main directory (overwrite everything).

Popular files for S.T.A.L.K.E.R.: Call of Pripyat Name Type Size Date Total 7 days mod 3248.1 MB 9/28/2017 51.3K 394 patch 29.6 MB 2/11/2010 22.3K 145 mod 5442.1 MB 6/20/2017 1.7K 81 mod 13.4 MB 61 78 mod 5064.7 MB 8/23/2017 1.2K 72 mod 337.6 MB 5/13/2016 14K 70 mod 728.9 MB 3/14/2011 19.4K 59 mod 2113.3 MB 5/13/2016 11.8K 57 mod 2252.8 MB 4/17/2016 6.7K 55 mod 244.6 MB 10/8/2013 13.4K 47 mod 692.4 MB 8/8/2014 12.4K 42 mod 2476.1 MB 6/20/2017 919 41 mod 743.7 MB 190 35 mod 16.5 MB 3.3K 32 mod 19.9 MB 24 29 patch 2.1 MB 12/1/2009 10.6K 27.